
Stand Together
"Stand Together" is a working title for a game concept heavily inspired by For Honor, Star Wars Battlefront, and Battlefield. It essentially seeks to incorporate elements of what makes each game unique and immersive, while also being its own unique fantasy universe. Therein, four factions vie for survival in a vast world of disorder and highly coveted resources. There would be a story mode where the universe is explored in depth, while also teaching you how to play the units that make up each faction's army. The story would also introduce the four leaders, whom each represent their faction's core ideals and themes, while looking at the world through at least four central characters who the player will experience the world through. Various customization elements will be unlocked as a result.
Outside of the story mode, there would be a plethora of competitive and custom game modes where teams of up to (potentially) 30 players can battle with or against one another. Each faction is defined by their five classes and leader unit:
Leader - playable once enough points are scored
Paragon - straight-forward and dependable
Scout - tactical and quick
Chemist - supportive and reliant on gear
Bulwark - strong and durable
Specialist - nuanced with a higher skill cap
As this projects continues, more concepts, ideas, and illustrations will be uploaded.
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Havengard
The most straight-forward of the factions, Havengard provides a dependable and uncomplicated gameplay style. Under the leadership of Queen Tabitha, Havengard seeks to protect its sacred gardens and care for those who have no way of defending themselves. Noble, if a bit self-righteous, Tabitha Defends the Known Lands from the encroaching Imposition armies, who seek to deforest and industrialize the world.
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Outsider Knights
A band of outcasts and rogues, the Outsider Knights are unconventional and deceptive, relying on skill and grit to fight. Although smaller in size than the other factions, under the wing of their pragmatic leader, a man simply known as The Shepard, they remain a strong force to be reckoned with. Ultimately, they simply wish to be left alone, nomadically traveling the Known Lands and fighting for villages that will trade with them, but will confront other forces if their safety is threatened.
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The Imposition
Hailing from lands far away, this militant empire of industrialists rely heavily on their technology and gear to fair in a fight. Lead to believe their way is superior to all others, they slay their foes with a stoic and robotic demeanor. In the current state of the world, they have begun an aggressive expansion under the new rulership of their esteemed Grand Countess. Numerous and ruthless, their cold, metallic exteriors evoke fear in all who know them, now more than ever. Often colliding with Havengard and the Unbound, the Grand Countess will stop at nothing in her crusade to modernize the Known Lands.
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Unbound (in progress)
Warriors dedicated to the ways rooted in nature and tradition, the Unbound are often misunderstood as savages and bloodthirsty wild men. Under the guidance of King Voss, this faction will fight to their last breath to defend the old forests that have protected their people for generations.
